Whot is more fun with your people. Clans turn PlayWhot from a solo climb into a team sport: a group you belong to, a shared feed of activity, and weekly pot grants you earn by simply showing up and playing.
Joining or creating a clan
From the Clan hub you can browse existing clans and request to join, accept an invite, or start your own. Creating a clan costs a one-time coin fee — high enough that clans are meaningful and not throwaway, low enough that a committed player can save for it in a week. Founders can set the clan open, approval-required, or invite-only.
Roles
- Leader (founder) — runs the clan, can invite, approve requests, and manage members.
- Member — plays under the clan banner and shares in the weekly rewards.
Leaders can transfer leadership or disband the clan from the settings tab.
Weekly pot grants
This is the heart of clan play. Each week, your participation turns into pots — but only if you actually play, so a single strong member can't carry a roster of inactives:
| Who | Reward | Condition |
|---|---|---|
| Active member | +50 pots | Play 3+ matches that week |
| Clan leader | +200 pots | At least 5 members were active that week |
You claim your grant from the clan hub once you've qualified. Miss the 3-match threshold early in the week? No problem — keep playing and claim once you're active. The week resets, so there's always a fresh reason to log in and rally the clan.
Why clans matter. A clan is a built-in reason to come back: friends to play, a weekly goal to hit together, and pots that push the whole group up the ladder. Social play is the best retention loop in any card game — and the most fun.
Getting the most from your clan
- Hit your 3 matches early so your grant is locked in.
- Leaders: nudge the roster — five active members unlocks your +200 bonus.
- Play your clanmates in private matches to stay sharp between ranked games.
- Chase the monthly ladder together — clan pots count toward your standing like any other.